• IdiosyncraticIdiot
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    7 months ago
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    Alt title: ISPs attempt to avoid infrastructure upgrades unless paid for by others; points fingers.

    Nothing new tbh.

    • seang96
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      7 months ago
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      They hardly even do it when paid for others in the US at least. Gotta love bare minimums and lobbying to make those minimums really low.

  • echo
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    7 months ago
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    Gaming uses extremely little bandwidth.

    • tabris
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      7 months ago
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      Software updates can take quite a bit of bandwidth though. Call of Duty updates are significant events on the network, at the scale of streaming major sporting events.

    • bjorney
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      7 months ago
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      Read the 2nd sentence of the article. They are talking about 120gb CoD patches

      • echo
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        7 months ago
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        Still not a big deal. Literally why CDNs and bitorrent tech exist. Ads, spam, and crawlers totally eclipse this traffic. This is just the ISPs posturing to raise rates.

        • bjorney
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          7 months ago
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          Literally why CDNs and bitorrent tech exist

          Neither of these reduces the amount of bandwidth an end user requires to download a 120gb file. If anything torrenting makes it more problematic because the upload is spread amongst a dozen low density residential users rather than a single high throughput datacenter

          This is just the ISPs posturing to raise rates.

          Ya absolutely. Doesn’t change the fact that ‘gaming uses very little bandwidth’ is only considering the UDP packets sent during an online gaming session and ignoring all the other sources of usage.

          I literally have 5-10gb of updates queued up the first time I open steam nowadays

          • echo
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            7 months ago
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            That’s still not that much data. Advertisements and crawlers constantly use up far more bandwidth. Fight the real problems instead of blaming the users.

            • bjorney
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              7 months ago
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              That’s still not that much data

              Gaming is 10-20% of the ISPs total network load, and the MW3 launch constituted like a 110% increase over base network load, so yes it’s a lot of data.

              Advertisements and crawlers constantly use up far more bandwidth.

              Crawlers rely on private connections between datacenters, very little of that traffic touches residential ISPs

              Fight the real problems instead of blaming the users.

              Literally no one is blaming users - There are plenty enough reasons to hate most ISPs, we don’t have to make up facts to find new ways to be mad.

  • 佐藤カズマ
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    7 months ago
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    Counter: How do devs actually compress their fucking games? No reason games should approach taking up half of a hard drive.

    • conciselyverbose
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      7 months ago
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      Do you know how much space I could save (and transfers that could be prevented) if they offered alternate branches that didn’t pack obscenely large textures onto my steam deck for no reason? You already know what textures you load on low, medium, high, ultra texture quality settings. Steam offers branches that are easy for users who care to use. Why not use them?

      • 佐藤カズマ
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        7 months ago
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        Imagine expecting things to be simple, though. Something something Murphy’s Law

    • DerGottesknecht
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      7 months ago
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      Decompression uses the cpu, so you loose performance if you compress textures.

      • MangoPenguinEnglish
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        7 months ago
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        Just use delta transfer, and compress for transit and decompress on the host during install like steam does.

        Technology that’s been around for decades and yet for some reason so many game launchers don’t make use of it.

        • DerGottesknecht
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          7 months ago
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          I was referring to the hard drive, not the download. I think loading times increases if you have the textures compressed.

          • MangoPenguinEnglish
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            Yeah but if you decompress on install then you’re not loading compressed textures.

            • TexMexBazooka
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              7 months ago
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              But you’re still using the same amount of disk space

              • femtech
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                7 months ago
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                not for the transfer which is what the ISP’s are crying about.

                • DerGottesknecht
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                  7 months ago
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                  Yes, but the first comment asked why games are so huge o the harddrive.

  • PowerCrazyEnglish
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    7 months ago
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    Sounds like we should start fining ISPs who can’t/don’t want to keep up.