• Echo DotEnglish
    235 months ago
    edit-2
    5 months ago
    link
    fedilink

    Some tasks are serializable other tasks are sequential.

    A lot of game dev tasks are sequential, the code to do thing X has to be developed before feature Y can be implemented. And you can only have one dev working on one feature at a time, even version control has its limits.

      • gap_betweenusEnglish
        195 months ago
        link
        fedilink

        It’s not an argument it’s an analogy, that can help understand the argument.

      • havocpantsEnglish
        165 months ago
        link
        fedilink

        It’s an argument about critical paths in a project. Also, is no-one going to credit “The Mythical Man Month” where this quote comes from?

      • dustyDataEnglish
        155 months ago
        link
        fedilink

        straw man argument

        You keep using that term, I don’t think you know what that term means.

      • Passerby6497English
        85 months ago
        link
        fedilink

        How is it a strawman to compare one set of serial tasks to another? Do you not understand what a strawman actually is? Can you elaborate on your logic?

          • 22hp4maaEnglish
            05 months ago
            link
            fedilink

            It seems like both of your analogies are strawmen. Game development is likely to be not like pregnancy or moving stones, in terms of its ability to be sped up by adding manpower. It’s obviously much more complicated than manual labour like moving stones, but not as immune to assistance as passively ‘being pregnant’.