RonnieBtoGames@lemmy.worldEnglish·1 month agocross-posted to: games@sh.itjust.worksPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO says(automaton-media.com)external-linkarrow-up1133arrow-down125message-square46fedilink
arrow-up1108arrow-down1external-linkPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO says(automaton-media.com)RonnieBtoGames@lemmy.worldEnglish·1 month agocross-posted to: games@sh.itjust.worksmessage-square46fedilink
minus-squareSkyezOpenEnglisharrow-up4arrow-down0·1 month agolinkfedilinkDoesn’t matter if it’s “dead” or not, it’s not really meant to be a massively multiplayer game.
Doesn’t matter if it’s “dead” or not, it’s not really meant to be a massively multiplayer game.