alessandrotoPC Gaming@lemmy.ca·28 days agoSquare Enix Admits Final Fantasy 16 and 7 Rebirth Profits ‘Did Not Meet Our Expectations’ - IGN(www.ign.com)external-linkarrow-up159arrow-down14message-square37fedilink
arrow-up155arrow-down1external-linkSquare Enix Admits Final Fantasy 16 and 7 Rebirth Profits ‘Did Not Meet Our Expectations’ - IGN(www.ign.com)alessandrotoPC Gaming@lemmy.ca·28 days agomessage-square37fedilink
minus-squareBradleyUffnerarrow-up2arrow-down0·27 days agolinkfedilinkWait, what? Now I’m interested in them even less.
minus-squareshastaxcarrow-up2arrow-down0·26 days agolinkfedilinkIt would be hard to balance a game if some people have 100 hours of gameplay as a starting point and some people have none
minus-squareBradleyUffnerarrow-up5arrow-down0·26 days agoedit-226 days agolinkfedilinkYeah, it makes sense from that perspective, but for someone who played the original, where it was all one game, it really kills the continuity.
Wait, what? Now I’m interested in them even less.
It would be hard to balance a game if some people have 100 hours of gameplay as a starting point and some people have none
Yeah, it makes sense from that perspective, but for someone who played the original, where it was all one game, it really kills the continuity.