• muhyb
    arrow-up
    32
    arrow-down
    2
    ·
    18 days ago
    link
    fedilink

    This is the reality. EA, Ubisoft they both created masterpieces in the past. And they just got worse in every release with their beloved series. The reason is mostly nothing is simple anymore. People want simplicity, not bunch of launchers with additional accounts, always online single player games, tens of DLCs that were suppose to be in the main game.

    • CethinEnglish
      arrow-up
      25
      arrow-down
      0
      ·
      18 days ago
      link
      fedilink

      Simplicity to access the content is important, but I’d argue just as important is they’ve tried to make the games simple and appealing to everyone, and they end up not really appealing to anyone. Make an interesting game for the people that want it. Don’t make a game no one wants.

      • doctortranEnglish
        arrow-up
        8
        arrow-down
        0
        ·
        18 days ago
        link
        fedilink

        It genuinely feels like the notion of a pure triple AAA RPG is slowly being torn down by publishers chasing the wide audience of action game fans who will ultimately not care that much for the end product.

        • CethinEnglish
          arrow-up
          1
          arrow-down
          0
          ·
          18 days ago
          link
          fedilink

          Yep. Just look at Bioware. BG3 would have been theirs if they didn’t go the action game route. In the past they made BG and SWTOR, but then they made DA: Origins (not an action game, but moving that direction) and then Mass Effect. At that point they never went back from that direction. They’ve been successful most of the time, but I feel it can only last so long, because it isn’t really made for anyone anymore. I think we can see that now.

    • doctortranEnglish
      arrow-up
      7
      arrow-down
      1
      ·
      18 days ago
      link
      fedilink

      Dragon Age’s drop in reputation had nothing to do with launchers, given many if not most players were on console.

      “Simplicity” is arguably what killed it, because they had an excellent formula with Origins, and “simplified” it to the point it lost its identity as a true RPG.