• DonjuanmeEnglish
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    1 day ago
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    GeForce now uses 20 gigs/hour at the highest quality, how are they not just sending the entire video to your screen, what more do they need to send??

    • helenslunchEnglish
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      11 hours ago
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      Because game streaming introduces latency and instability, which can be a huge problem in something like a flight sim.

      Much less of a problem when all inputs are processed locally, and only the textures and models are being streamed.

    • acosmichippoEnglish
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      1 day ago
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      1 day ago
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      because it takes more data to generate the image than the image itself, especially in highly detailed and dense areas.

      • intensely_humanEnglish
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        17 hours ago
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        In fact, that’s core to the concept of an “image” at the most abstract level