BlushedPotatoPlayerstoTechnology@lemmy.worldEnglish·9 months agoAI chatbots tend to choose violence and nuclear strikes in wargames(www.newscientist.com)external-linkarrow-up1222arrow-down126message-square59file-textfedilink
arrow-up1196arrow-down1external-linkAI chatbots tend to choose violence and nuclear strikes in wargames(www.newscientist.com)BlushedPotatoPlayerstoTechnology@lemmy.worldEnglish·9 months agomessage-square59file-textfedilink
minus-squareMNByChoiceEnglisharrow-up1arrow-down0·8 months agolinkfedilinkhttps://poke-llm-on.github.io/ Reinforcement learning. Cool project. Still no need to “know” anything. I usually play this type of have with short rules and monitoring the current state.
https://poke-llm-on.github.io/
Reinforcement learning. Cool project. Still no need to “know” anything. I usually play this type of have with short rules and monitoring the current state.