How does this KEEP GETTING WORSE??

  • MonkderZweiteEnglish
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    7 months ago
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    and 1/4 of it’s original resolution. Seems doable.

    • barsoapEnglish
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      7 months ago
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      7 months ago
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      Output resolution has negligible impact on VRAM use: 32M for a 4-byte buffer for 4k, 8M for 1080p. It’s texture and mesh data that eats VRAM, texture and mesh data that’s bound to be different between different cameras and thus, as I already said, can’t be shared, you need to calculate with 4x VRAM use because you need to cover the worst-case scenario.