• conciselyverboseEnglish
    arrow-up
    1
    arrow-down
    18
    ·
    7 months ago
    link
    fedilink

    It’s not the hardware that’s the problem. (Though again, the built in hardware decompression matters too.) It’s the PC libraries for loading being dogshit. Loading speeds on PS5 with everything identical blow doors off of PC.

    And again, I already answered the question in the post you’re replying to. You can stream the much higher quality game from disk in real time.

    • criticalinviteEnglish
      arrow-up
      17
      arrow-down
      0
      ·
      7 months ago
      link
      fedilink

      Didn’t digital foundry report that pc was slightly faster at loading h:fw?

      • Patapon EnjoyerEnglish
        arrow-up
        3
        arrow-down
        0
        ·
        7 months ago
        link
        fedilink

        I think that as long as a game doesn’t use DirectStorage GPU decompression and you have a good enough CPU to compensate it should be faster.

        • criticalinviteEnglish
          arrow-up
          2
          arrow-down
          0
          ·
          7 months ago
          link
          fedilink

          There was a really good interview with nixxies where they went into a lot of detail about what they did, but it was basically as you said.

    • Patapon EnjoyerEnglish
      arrow-up
      7
      arrow-down
      0
      ·
      7 months ago
      edit-2
      7 months ago
      link
      fedilink

      “with everything identical”? Yeah if you had a low end PC it wouldn’t be very good.

      • conciselyverboseEnglish
        arrow-up
        1
        arrow-down
        12
        ·
        7 months ago
        link
        fedilink

        The point is that the settings don’t matter. You can’t match the load performance of the PS5 on PC.

        This will likely eventually change. But right now the PS5’s storage stack actually gives cutting edge performance, and it’s what makes seamless loading screen free traversal, including fast travel anywhere, possible in current, demanding games.

        • FictionalCrowEnglish
          arrow-up
          13
          arrow-down
          0
          ·
          7 months ago
          link
          fedilink

          I don’t think that is true? If you had a high end nvme drive you beat ps5 load times on every port released Since the PS5 came out?

        • Patapon EnjoyerEnglish
          arrow-up
          12
          arrow-down
          0
          ·
          7 months ago
          edit-2
          7 months ago
          link
          fedilink

          Is that the same magical loading that Ratchet and Forbidden West DLC had that made it impossible to run anywhere else but then it came to PC where it runs better?

    • im sorry i broke the codeEnglish
      arrow-up
      5
      arrow-down
      0
      ·
      7 months ago
      link
      fedilink

      It’s not enough for me to buy games there first, but mostly because of Steam Deck. Even though PC supports pcie4 as well, the fact that it’s a standardized hardware feature with built in hardware decompression means games can rely on proper loading bandwidth.

      holy ignorance