ylaitoGaming@lemmy.mlEnglish·5 months agocross-posted to: games@sh.itjust.worksUbisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means(www.pcgamer.com)external-linkarrow-up193arrow-down15message-square51fedilink
arrow-up188arrow-down1external-linkUbisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means(www.pcgamer.com)ylaitoGaming@lemmy.mlEnglish·5 months agocross-posted to: games@sh.itjust.worksmessage-square51fedilink
minus-squarehelensluncharrow-up5arrow-down1·5 months agolinkfedilinkThen start it in experimental games. There’s no reason to have garbage AI in production games in order to improve it. Make it functional, then deploy it…
Then start it in experimental games. There’s no reason to have garbage AI in production games in order to improve it. Make it functional, then deploy it…