simpletoGames@lemmy.worldEnglish·5 months agocross-posted to: games@sh.itjust.worksMasahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo(www.videogameschronicle.com)external-linkarrow-up1975arrow-down18message-square159 fedilink
arrow-up1967arrow-down1external-linkMasahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo(www.videogameschronicle.com)simpletoGames@lemmy.worldEnglish·5 months agocross-posted to: games@sh.itjust.worksmessage-square159 fedilink
minus-squarepyrflieEnglisharrow-up42arrow-down0·5 months agoedit-25 months agolinkfedilinkThankfully skippable logos and SRS are standard now. Devs won that round.
minus-squareBlackmistEnglisharrow-up2arrow-down1·5 months agolinkfedilinkMost games don’t use Dolby anyway. It’s PCM (although the console can often convert to DTS or Dolby Digital if you have a crappy old sound system). Dolby Surround was only needed for mixing the surround channels into stereo output.
Thankfully skippable logos and SRS are standard now. Devs won that round.
Most games don’t use Dolby anyway. It’s PCM (although the console can often convert to DTS or Dolby Digital if you have a crappy old sound system).
Dolby Surround was only needed for mixing the surround channels into stereo output.