I cannot share specific numbers, but I can say that we had an internal metric we were aiming for that had been approved, and that we exceeded that number by a significant portion. We also got a thumbs up a few weeks before launch.

  • FrostyCavemanEnglish
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    4 months ago
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    Getting flip flopped around like that on a timescale of weeks fucking sucks (I’ve been in that situation but not in game dev).

    Just being totally used and owned by an executive team that simultaneously wants to harness/abuse your passion, while also callously making snap judgements like this without any regard for respecting their people it’s like “how to destroy morale 101