XatolostoTechnology@lemmy.worldEnglish·4 months agocross-posted to: gaming@lemmy.worldgames@sh.itjust.worksgames@lemmy.worldDecades later, John Romero looks back at the birth of the first-person shooter(arstechnica.com)external-linkarrow-up1162arrow-down19message-square15fedilink
arrow-up1153arrow-down1external-linkDecades later, John Romero looks back at the birth of the first-person shooter(arstechnica.com)XatolostoTechnology@lemmy.worldEnglish·4 months agocross-posted to: gaming@lemmy.worldgames@sh.itjust.worksgames@lemmy.worldmessage-square15fedilink
minus-squareramirezmikeEnglisharrow-up32arrow-down0·4 months agolinkfedilinkhe was like 24-25 when Wolfenstein 3D came out (having designed like half the levels) and continued on, being an integral part of Doom, Doom 2, Hexen and Quake
he was like 24-25 when Wolfenstein 3D came out (having designed like half the levels) and continued on, being an integral part of Doom, Doom 2, Hexen and Quake