XatolostoTechnology@lemmy.worldEnglish·4 months agocross-posted to: gaming@lemmy.worldgames@sh.itjust.worksgames@lemmy.worldDecades later, John Romero looks back at the birth of the first-person shooter(arstechnica.com)external-linkarrow-up1162arrow-down19message-square15fedilink
arrow-up1153arrow-down1external-linkDecades later, John Romero looks back at the birth of the first-person shooter(arstechnica.com)XatolostoTechnology@lemmy.worldEnglish·4 months agocross-posted to: gaming@lemmy.worldgames@sh.itjust.worksgames@lemmy.worldmessage-square15fedilink
minus-squareShadywackEnglisharrow-up21arrow-down0·4 months agolinkfedilinkGame development wasn’t nearly as corporatized back then. At that timeframe the discovery of what’s possible was still being invented, let alone formulated. The sheer discovery back then of what you could do in gameplay was a brand new frontier.
Game development wasn’t nearly as corporatized back then. At that timeframe the discovery of what’s possible was still being invented, let alone formulated. The sheer discovery back then of what you could do in gameplay was a brand new frontier.