stopthatgirl7toGames@sh.itjust.works·9 months agocross-posted to: PCGaming@kbin.socialSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailers(www.pcgamer.com)external-linkarrow-up1281arrow-down19message-square89file-textfedilink
arrow-up1272arrow-down1external-linkSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailers(www.pcgamer.com)stopthatgirl7toGames@sh.itjust.works·9 months agocross-posted to: PCGaming@kbin.socialmessage-square89file-textfedilink
“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”
minus-squareThatsalotofpotatoesEnglisharrow-up10arrow-down0·9 months agolinkfedilinkKings quest didn’t have character progression or choices to be made (at least in the ones I played). That’s pretty core to qualify as an rpg
minus-squareabraxasEnglisharrow-up3arrow-down0·9 months agolinkfedilinkSome of the KQ games had choices, but no character progression (one of the last ones if I recall, but it sucked). The QFG games had character progression and more choices than most RPGs.
Kings quest didn’t have character progression or choices to be made (at least in the ones I played). That’s pretty core to qualify as an rpg
Some of the KQ games had choices, but no character progression (one of the last ones if I recall, but it sucked). The QFG games had character progression and more choices than most RPGs.