stopthatgirl7toGames@sh.itjust.works·9 months agocross-posted to: PCGaming@kbin.socialSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailers(www.pcgamer.com)external-linkarrow-up1281arrow-down19message-square89file-textfedilink
arrow-up1272arrow-down1external-linkSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailers(www.pcgamer.com)stopthatgirl7toGames@sh.itjust.works·9 months agocross-posted to: PCGaming@kbin.socialmessage-square89file-textfedilink
“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”
minus-squareSanity_in_ModerationEnglisharrow-up14arrow-down3·9 months agolinkfedilinkI adore BG3. But fighting the camera is harder than fighting the mobs. Although it did get easier when I started using a controller to get around and a mouse to fight.
I adore BG3. But fighting the camera is harder than fighting the mobs.
Although it did get easier when I started using a controller to get around and a mouse to fight.