stopthatgirl7toGames@sh.itjust.works·9 months agocross-posted to: PCGaming@kbin.socialSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailers(www.pcgamer.com)external-linkarrow-up1281arrow-down19message-square89file-textfedilink
arrow-up1272arrow-down1external-linkSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailers(www.pcgamer.com)stopthatgirl7toGames@sh.itjust.works·9 months agocross-posted to: PCGaming@kbin.socialmessage-square89file-textfedilink
“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”
minus-squareDeceptichumarrow-up1arrow-down0·9 months agolinkfedilinkWizardry, undoubtedly one of the biggest CRPG franchises in history; 3D open world, Bethesda (well at least up until Daggerfall) style RPG. Now we only use CRPGs to refer to a small niche of retro feeling RPGs, but they can still be diverse in form.
minus-squaresugar_in_your_teaEnglisharrow-up1arrow-down0·9 months agolinkfedilinkAh, good exception, I’d definitely call that a CRPG, I think because of the types of encounters and style of combat. So I guess camera angle isn’t as important.
Wizardry, undoubtedly one of the biggest CRPG franchises in history; 3D open world, Bethesda (well at least up until Daggerfall) style RPG.
Now we only use CRPGs to refer to a small niche of retro feeling RPGs, but they can still be diverse in form.
Ah, good exception, I’d definitely call that a CRPG, I think because of the types of encounters and style of combat. So I guess camera angle isn’t as important.