Drasglaf

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Cake day: February 17th, 2024

  • Abstract In the personal computer video game market, a digital rights management (DRM) technology called Denuvo has been used since 2014 to restrict software usage to legitimate buyers, thereby preventing piracy. Sometimes Denuvo DRM is bypassed or “cracked”, after which the video game can be pirated. I exploit the randomness with which Denuvo is cracked to estimate the effect Denuvo has on protecting revenue from piracy displacement. When Denuvo is cracked very early on, piracy leads to an estimated 20 percent fall in total revenue on average relative to an uncracked counterfactual, but that effect is weaker the longer it takes for Denuvo to be cracked. When Denuvo survives for at least 12 weeks, piracy leads to nearly zero total revenue loss on average. The results suggest that Denuvo does protect legitimate sales to an estimated mean of 15 percent of total revenue and median of 20 percent, but there is little justification to employ Denuvo long-term (i.e. for more than three months), especially given that Denuvo can have negative technical side effects and is generally disliked by users.

    Section snippets Digital goods and digital rights management Digital goods are unique because anyone with access to the sequence of zeros and ones that constitute the good can replicate the good with no special know-how, compromising a developer’s control over supply. Furthermore, affordable and rapid internet speeds along with plentiful storage imply that additional units can be produced and distributed at practically zero cost by nearly anyone. Computer files are non-rivalrous and non-excludable goods. Consequently many developers rely on some form of DRM business decisions and effects The decision for publishers to use DRM on video games appears to depend on how rampant piracy is, whether DRM will survive for any meaningful period of time, and whether the developers have strong feelings against DRM. Video game publishers themselves have said that piracy is a concern, with the CEO of Ubisoft claiming that their piracy rates were above 90%, and furthermore than their DRM was “a success” in reducing piracy; but Ubisoft also mentioned that the online-only nature of their DRM was

    Summary of Denuvo DRM “Denuvo Anti-Tamper” is a digital rights management technology that has been used prominently with PC video games since 2014. Its stated purpose is to prevent unauthorized distribution of software for a long enough period of time so as to protect early revenue from displacement. It works by assigning “a unique authentication ‘ticket’ to each copy of a game, a sort of license shaped by all sorts of factors like hardware ID. Because Denuvo integrates with a game’s code, you can’t just crack it Variables and data The probability that a particular game’s DRM gets cracked depends on how strongly cracking groups are focused on that particular game, so it is worth asking: what factors would make cracking groups target a particular game, and what factors can one use to predict how long DRM will last? It is hypothesized here that one is better able to predict if and how quickly a game is cracked depending on the following factors. (Subsequent tests will argue that none of the factors actually do help in

    Effect of being cracked In this section, I examine how the availability of a cracked copy of a game affects a game’s revenue over time. The timing of the crack will be critical: revenue is highest close to the release date, and therefore a crack that appears close to the release date has a disproportionately large effect on revenue. On the other hand, a crack that appears well in to the future has little effect. This result has some precedent in other studies, for example Ma et al. [58] find that the pre-release

    Predicting a crack I do the same tests using Metacritic scores instead of OpenCritic scores. Metacritic’s scoring system is opaque, sometimes omits reviews from notable publications with no explanation, and has no scores at all for many games, which is why it was not chosen as the main variable. That said, it can serve as a robustness check as a measurement of quality. As shown in Tables A.3, A.4, and A.5, the results are typically worse for regressions using Metacritic scores: the -values are considerably

    Conclusion As with sales of digital music, movies, and e-books, sales of a certain type of video game (specifically, those with relatively small network effects) also appears to be prone to displacement from piracy. There appears to be little difference between the kinds of games that are cracked quickly and those that are not. When DRM survives the efforts of cracking groups, it appears to protect such video game sales from displacement of piracy. The extent to which DRM protects legitimate sales depends CRediT authorship contribution statement William M. Volckmann II: Writing – review & editing, Writing – original draft, Project administration, Methodology, Investigation, Formal analysis, Data curation, Conceptualization. Declaration of competing interest The authors declare that they have no known competing financial interests or personal relationships that could have appeared to influence the work reported in this paper.

    Acknowledgments I would like to thank Erich Muehlegger, Jacob Anderson, and Tomáš Fedor for facilitating data access and collection for this project.









  • DrasglaftoGames@sh.itjust.worksThese are the Game of the Year frontrunnersEnglish
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    30 days ago
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    1. Final Fantasy 7 Rebirth
    2. Astro Bot
    3. The Legend of Zelda: Echoes of Wisdom
    4. Animal Well
    5. Black Myth: Wukong
    6. Like a Dragon: Infinite Wealth

    Dark horses

    Dragon’s Dogma 2

    Helldivers 2

    Balatro

    The Last of Us Part 2 Remastered

    Hades 2

    Upcoming

    Dragon Age: The Veilguard

    STALKER 2: Heart of Chornobyl

    Metaphor: ReFantazio

    The Plucky Squire

    Assassin’s Creed Shadows

    Life Is Strange: Double Exposure

    Silent Hill 2 and Metal Gear Solid Delta

    Call of Duty: Black Ops 6










  • For more than two decades, criminal lawyer-turned-archaeologist Kathleen Martinez was on a quest to find Cleopatra’s tomb. The quest took her to a temple known as Taposiris Magna, located 25 miles west of Alexandria, Egypt. Her initial excavations revealed mummies with golden tongues, a cemetery of Greco-Roman style mummies, a mysterious bust, 22 coins that were believed to belong to Cleopatra’s visage, two Ptolemaic-era alabaster statues, and ceramic pots, and vessels. But in November 2022, Martinez and her team stumbled upon a colossal rock-cut tunnel beneath the temple, that they dubbed as a “geometric miracle, reported Artnet.

    Since the time Martinez came to Egypt to search for Cleopatra’s tomb, she believed that it was hidden somewhere on the outskirts of Alexandria. Once in Cairo, she contacted archaeologist Zahi Hawass, then the country’s minister of Egypt’s antiquities affairs. She rolled out her project details and requested support. Her project was approved.

    Cleopatra was the last ruler of Ptolemaic Egypt from 51 to 30 BC. According to Artnet, Cleopatra died by suicide after her husband, the Roman general Mark Antony died in her arms. The two were buried together. Through her excavation project, Martinez aspired to discover both tombs. While the tomb itself was not discovered, the discovery of the tunnel was significant as it could give some clues to the tomb. Representative Image Source: The Death of Cleopatra, 1785. Private Collection. (Photo by Fine Art Images/Heritage Images/Getty Images) Representative Image Source: The Death of Cleopatra, 1785. Private Collection. (Photo by Fine Art Images/Heritage Images/Getty Images)

    Among other artifacts, “The most interesting discovery is the complex of tunnels leading to the Mediterranean Sea and sunken structures, Martinez told CNN. The Egyptian Ministry of Tourism and Antiquities also announced the find in a Facebook post. As per the translated post by Artnet, the ministry described the find as a 4,281-foot tunnel, located 43 feet underground. According to The Smithsonian, a part of the tunnel is submerged underwater, probably due to several earthquakes that impacted the region between 320 AD and 1303 AD. Archaeologists believe that these massive seismic tremors caused the temple to collapse.

    The tunnel is quite alike the Eupalinos Tunnel in Greece, which is considered as one of the most important engineering achievements of antiquity, Martinez told Live Science. The Tunnel of Eupalinos, located on the Greek island of Samos in the Aegean Sea, was an aqueduct that carried water for more than 1,000 years.

    As for Cleopatra and Antony’s tombs, Martinez kept working to locate them. "If we discover the tomb of Cleopatra and Mark Antony, it will be the most important discovery of the 21st century. If we did not discover the tomb of Cleopatra and Mark Antony, we made major discoveries here, inside the temple and outside the temple,” Hawass said in 2009 to Heritage Key in a YouTube video.

    In March 2024, Martinez shared an important update stating that the clue to Cleopatra’s mummy might be hidden in the Mediterranean waters of the submerged Alexandria, per Discover Magazine. “If there’s one percent of a chance that the last queen of Egypt could be buried there, it is my duty to search for her, she told the Heritage Key blog in 2009.