This is accurate gameplay from the Hitchhiker’s Guide to the Galaxy text adventure that INFOCOM made with the help of Douglas Adams in 1984.

I thought people would find it interesting to see the way a game would creatively do a demo in print in the 1980s since doing it other ways was either too expensive or not very useful from a marketing perspective.

More info on the game- https://en.wikipedia.org/wiki/The_Hitchhiker's_Guide_to_the_Galaxy_(video_game)

It was very challenging. I never got all the way through it. Amazingly, it only covers a small portion of the first book despite taking hours and hours to play.

  • Shig23English
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    I actually shelled out for the invisible-ink “strategy guide” (i.e. cheating instructions) just to finish the damn thing. I suspect the guide was written by Adams as well, because it was almost as entertaining as game itself. Halfway through the section on how to get the Babel fish—the single toughest puzzle I’ve ever encountered in a game—it tells you that “it is at this point that grown men begin weeping uncontrollably.

    • GrabtharEnglish
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      I remember working that one out with my brothers. Every step you take just leads to further problems getting the fish. It was easy to figure out to put the towel over the perfectly towel-sized grate and hang your robe on the hook. Blocking the cleaning robot access panel with Ford’s satchel also seemed to make sense as well. But when we put the stack of junk mail on the satchel and it actually worked? Well holy shit, were we ecstatic. It opens up some of the best parts of the game, though I would argue not as much as figuring out how to get the spare improbability drive to work. I think one of my brothers bought that same guide book long after we retired the C64, so though he knew how to finish it, I don’t think any of us ever did. I remember getting to Magrathea and not ever being able to figure out the proper tool bit. Tried taking the proper tool, and storing another tool in the thing your aunt gave you, but never seemed to work.

    • Flying SquidOPEnglish
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      Hmm I definitely had at least one of those for an Infocom game Maybe I had that one? But I don’t remember getting to the end of the game. It was so long ago, I don’t remember. I just remember it was basically a FAQ where you had to use a special marker to reveal the answer.

      • Rhaedas
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        There were a number of books back then like that (mysteries and such), with the idea that you only revealed the answers to things you couldn’t figure out.

        As for the game itself, the one part that I have a continued memory about is where you could press the button labeled “Do Not Press”. Only doing it a few times gave you the same “nothing happens” message, but being persistent got a different one. Infocom games were so great and full of humor, even the non-Douglas Adams ones.

        • Flying SquidOPEnglish
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          Yes! I remember that too! And yes, I was a huge Infocom fan. I think the only one I got all the way through without help was Wishbringer, but I can’t remember one I didn’t enjoy playing.

  • Got_BentEnglish
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    This was an exceptionally difficult game from the very first scene. You were particularly hard pressed to even make it off earth if you hadn’t read the book.

    After that, it didn’t necessarily coincide with the book, so you had to put yourself into a Douglas Adams mindset for the duration, and that was no easy task.

    I think I may have gotten through roughly a third of it before moving on to other games.

    Zork was the other game I never did particularly well with. I think I got a little further in it than hitchhikers though.

    • AngryCommieKenderEnglish
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      I got so frustrated getting killed over and over that I typed:

       Fuck Ford
      

      into the prompt. The game responded with:

       This is a family entertainment game, not a video nasty.
      

      Which is how I found out that was British slang for porn. graphic horror films, apparently.

      • havocpantsEnglish
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        Video nasty was slang for graphic horror movies, not porn. Not heard anyone say it since the 80s though.

      • otpEnglish
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        British slang for porn.

        I’m not sure if I’m missing something herebut what did you think “fuck” meant? Lol

        • kux
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          more likely he thought ‘video nasty’ was slang for porn (unless of course it was a joke)

          • otpEnglish
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            Lmao yes, you’re absolutely right. That’s what I missed.

            I still like my misinterpretation though, ahaha

          • otpEnglish
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            The only English word that can be used as an infix

            It’s truly beauti-fucking-ful!

              • otpEnglish
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                Can’t bebloodylieve I forgot bloody.

                Wait, yes I can, I’m Canadian and we don’t use that.

                Thanks for the correction!

    • thisbenzingringEnglish
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      the only harder text based adventure game of that era was Steven Kings’ The Mist. That game was fucked! I cannot tell you how many times my friend and I tried to survive the god dam grocery store!

    • Flying SquidOPEnglish
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      There were at least five Zork games I can think of that were purely text (graphical ones came later): Zork, Zork II, Zork III, Beyond Zork and Zork Zero.

      • Got_BentEnglish
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        I had one two and three but don’t recall playing the latter two. By then I’d moved on to the greatest game released in the mid-eighties - Autoduel.

        Then it was on to the original Bard’s Tale.

        I played both of those to completion then figured out how to cheat on both by finding character stats with a sector editor.

    • Simulation6English
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      There was another Adams game called something like Starship Titanic. That one went beyond challenging into absurd. It as my first rage quit game.

      • Flying SquidOPEnglish
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        Close- Adams made two games for Infocom. This one and a ridiculously hard to the point of impossibility game called Bureaucracy.

        Then he made Starship Titanic some years later for The Digital Village.

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    Gonna head down the Winchester and wait for all this to blow over

  • RizzRustboltEnglish
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    INFOCOM: We make games that nobody ever finished!

    • Whelks_chanceEnglish
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      In the era of arcade games, finishing it wasn’t intended

  • xyguyEnglish
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    Wow! Spoilers much?! I can’t believe they spoiled the “Beer Ending” in the trailer

    I will say though that even though I know it will just be a text adventure, I kid of want to play it now.

    • Flying SquidOPEnglish
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      Honestly, if you like text adventures, despite the difficulty, it’s one of the most entertaining ever. Douglas Adams himself wrote most of the text, so even if you don’t get very far, it’s all funny.

      • Snot FlickermanEnglish
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        Starship Titanic is similarly incredibly under-rated, as is the companion novel written by Monty Python’s Terry Jones.

        • Flying SquidOPEnglish
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          I haven’t read the novel, but I have played the game. When I played it, it was new, and it was really slow to load levels, which made it kind of a pain to play, but I did restore a good 3/4 of the ship robot thingy’s face.

          And my god the parrot was annoying.

  • mkwtEnglish
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    Unlike many video game adaptations, Douglas Adams was substantially involved in the game design and writing the text. I believe he shares the authorship credit with an Infocom programmer.

    • Flying SquidOPEnglish
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      Adams wrote most of the text of the game. He also created another INFOCOM game, Bureaucracy, which was basically impossible. And if you don’t believe me, check out a walkthrough sometime. There are multiple points where you’ll say, “well how would anyone ever think of that? Especially when it gets to the airplane.

      • mkwtEnglish
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        Oh yeah, I’m not sure I ever got past the first room or two with that one.

  • amio
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    This tickled a half-forgotten memory. I was into a few ASCII “game engines” when I was a kid, ZZT and MZX. There was definitely a Hitchhiker’s game on one of those. Doubt it was official, of course.

      • amio
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        Almost definitely just some random guy making an homage. I think the games/engines were pretty niche themselves.

  • surewhynotlemEnglish
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    I never got far in this game because I was too young. I’d love to give it another go.

      • surewhynotlemEnglish
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        Oh god, it’s just as hard as I remember.

        Thanks!

    • Flying SquidOPEnglish
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      I spent days on it. I did finally get the Babel Fish. I think with help by talking about it with friends who had solved other parts of the puzzle but it got even harder after that!

      spoiler

      First you had to put together the improbability drive, then you jumped into different characters’ bodies and had to survive in their bodies AND bring back the items you need to make it an infinite improbability drive and I didn’t get past that, but apparently after that, you land on the planet Magrathea and you have to figure out how to get the door open and that’s where the game ends.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️English
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    It took me way too long to solve the first, easy ass puzzle in this game. It’s dark. You can’t see anything. And your head hurts.

    Solution? Open your freakin’ eyes.

    • P03 LockeEnglish
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      Actually, it was to turn on the light.

      I knew a co-worker who was really into a lot of early and more modern text adventure games. He said the babelfish puzzle was one of the hardest puzzles put in any text adventure game, past or present.

    • Flying SquidOPEnglish
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      I prefer a bottle of that old Janx Spirit.

  • Davel23
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    I bought several Infocom games in their day, I think HHGTTG was the only one I ever finished.

      • Davel23
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        Yup. As I recall it was kind of a school-wide effort, with kids relaying solutions of various puzzles to each other until we had enough to complete the game. I do recall working out the Babelfish puzzle on my own, though I also neglected to feed the dog at the beginning of the game soft-locking myself on at least one playthrough.

        • Flying SquidOPEnglish
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          That was the most frustrating part of the game- finding out that you should have done something else ages ago and now you can never finish even though it let you keep going.